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Fizz
2024

My first group project using the 3D pipeline to create a 30 second animation with a short time span of 15 weeks. I learned a lot for a short period, all thanks to my groupmates and my professor, Alex Cheparev.
Look Development

I was responsible for texturing the cashier, the cart, and some props. All of my texturing was worked in Substance Painter. I also worked on lighting for a majority of shots.
Modeling

I was responsible for modeling the cart, the ramune bottle, and some buildings.
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